We are a versatile group of Technical generalists with strengths as an FX Artist. Comfortable taking a shot from start to finish, from concept through to final output. We as a team always try to make the impossible and make believe the visuals to give a reality look also we have an aptitude for the more technical parts of CG. Our team is adept at troubleshooting, especially Maya/pipeline issues with an eye to learn new software easily.


Compositing 2D and 3D elements

CG Multi-Pass Compositing
Clean Plates
Prep / Paint / Roto
3D Projection
Compositing 2.5 and Relight
Build clean and efficient scripts
Stereocomp conversion
Gizmo development
Math and Expressions applied in the VFX field
Deep Compositing
Tracking 2D and 3D


Professional experiences with programming languages
Competence with all operative systems (Linux, Mac OS, Windows) 3D & VFX GENERALIST
Modeling and Texturing (Autodesk Maya and Blender)
Basic FX in Maya and Houdini
Rigging: experience with rig and compiling plugins
Lighting and Rendering (experience with Arnold and RenderMan)
Editing and Grading (Adobe Premiere Pro, Nuke Studio)